01 · DESIGNER + AI
Frame the problem
Give AI: An anonymized brief, observed difficulty, constraints, and the decision you need to make.
AI can help: Turn your notes into candidate problem statements, identify gaps, and suggest questions.
You decide: Choose the real audience and verify the problem with evidence. AI-generated personas are hypotheses, not research participants.
Produce: One user, one task, a scope boundary, and observable success criteria.
Before moving on: Can you distinguish observed evidence from assumptions and name what you will not build?
02 · DESIGNER + AI
Explore alternatives
Give AI: The accepted brief, constraints, and examples of what users need to understand.
AI can help: Generate different flows, sketch directions, content structures, and tradeoffs.
You decide: Select a direction for a stated reason. Check whether familiar patterns fit this audience and context.
Produce: Two or three alternatives and your decision record.
Before moving on: Have you compared materially different approaches instead of cosmetic variations?
03 · DESIGNER + AI
Specify screens and behavior
Give AI: Design references, tokens, sample records, and interaction rules.
AI can help: Translate your design into component states, draft microcopy, and implementation requirements.
You decide: Own hierarchy, accessibility, scope, and rules. Explain which visual decisions must be preserved.
Produce: A state inventory: empty, loading when relevant, success, invalid input, no results, and failure.
Before moving on: Does every visible action have a defined result, error response, and data boundary?
04 · DESIGNER + AI
Build one complete interaction
Give AI: The approved behavior specification and the relevant source files, without credentials.
AI can help: Implement a small change, explain the relevant files, and propose verification steps.
You decide: Review the change, run it, inspect the result, and keep a recoverable source checkpoint.
Produce: One working flow from input through result, plus a record of the checks performed.
Before moving on: Can you reproduce success and failure yourself, and explain where the data lives?
05 · DESIGNER + AI
Debug with evidence
Give AI: Expected versus actual behavior, reproduction steps, relevant code, and sanitized error messages.
AI can help: Trace the reported failure, suggest competing causes, and propose a minimal repair.
You decide: Reproduce the issue, review the evidence, and rerun the original and adjacent cases.
Produce: A small fix and a regression check tied to the original failure.
Before moving on: Did the original failure stop occurring without breaking a nearby interaction?
06 · DESIGNER + AI
Test with people
Give AI: The task and prototype limitations; afterward, actual anonymized observations.
AI can help: Draft neutral task scripts and organize anonymized observations into themes and open questions.
You decide: Recruit appropriate consenting testers, observe real behavior, and decide what the evidence supports.
Produce: Observed problems, separate interpretations, a prioritized change, and a recheck.
Before moving on: Are findings traceable to actual observations? Did you record help given and limitations?
07 · DESIGNER + AI
Release and tell the story
Give AI: Actual checks, known limitations, the source checkpoint, and your personal contribution.
AI can help: Draft release notes, a maintenance checklist, and a case-study outline from supplied evidence.
You decide: Decide readiness, confirm ownership and data handling, verify the deployed URL, and approve public claims.
Produce: A release decision, maintenance owner, working link, and honest portfolio story.
Before moving on: Do public claims match implemented behavior and observed results? Is rollback documented?